2010 Lecture Notes
Introduction
Computer Graphics System
Color Theory
OpenGL Setting
OpenGL
OpenGL Drawing
OpenGL API
OpenGL Standard Tools
Viewing
Projection
Visibility
Rasterization
Lighting and Shading
Texture mapping
Advanced Rendering
Computer Graphics Applications
Lecture Notes
Computer Graphics
Introduction to Computer Graphics
OpenGL
OpenGL Drawing
Graphics Programming
Geometric Objects and Transformation : Handle of Objects, Light, Camera
2D Transformation
3D Transformation
Polygonal Models
Viewing + Perspspective
Standard Lighting
Illumination + Shading
Rasterization + Depth
Texture Mapping
Image Processing
Hierarchical Structure
Lab. Notes
OpenGL Setting
Interesting Example 1
Interesting Example 2
Lab. 01
Lab. 02
Lab. 03
Sphere Generation by Recursive Algo.
Sphere Generation by Parametric Surface
Lab. 04 : Transformation(2D)
Lab. 05 : Transformation(3D)
Lab. 06 : Texture Mapping
Lab. 07 : Moving Light
Lab. 08 : Light + Deformed Sphere + Material
Projects